← Software Engineers

Podcast episode

I'm launching a podcast! Here is the first episode with Sebastiano Mandalà

I was considering to make a podcast and here it is 🚀🚀🚀

It's simply named: Software Engineers

It's obviously aimed at software engineers, programmers, and computer scientists. And in every episode, I'll put one of the best engineers working behind the scenes in the spotlight.

Why?

Well I thought we, software engineers, are lacking podcasts discussing our journeys, challenges, quests, ... There are tons of blogs but very few podcasts. So here we are 🔥🔥🔥

Ok, so what is this first episode about?

I am receiving Sebastiano Mandalà, the CTO of Freejam, an award-winning indie game studio based in Portsmouth, UK.

Key art of three Freejam games: Robocraft, Gamecraft and CardLife

He is also the author of the C# ECS framework: Svelto.ECS

The sebas77/Svelto.ECS repository on GitHub, described as a C# lightweight data oriented Entity Component System framework

In this episode, we discuss his thoughts process and experience who brought him into ECS (Entity Component System). And then discuss the challenges and advantages of using ECS in game development.

He also defends that ECS is not a pattern, an optimization tool, or either a framework. It is a paradigm that can be used in languages like C# or C++ which are multi-paradigms languages.

Listen here 👇

Open episode on Acast ↗

👉 If you liked the episode, follow Sebastiano on Twitter: https://twitter.com/sebify😊 and if you want to check the latest game Sebastiano is working on follow Techblox.

Next episode: Episode 2 with Sean Austin

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