# I'm launching a podcast! Here is the first episode with Sebastiano Mandalà

For those who follow me on my Telegram channel, I hinted that I was considering to make a podcast and here it is 🚀🚀🚀

It's simply named: **Software Engineers**

It's obviously aimed at software engineers, programmers, and computer scientists. 
And in every episode, I'll put one of the best engineers working behind the scenes in the spotlight. 

### Why? 

Well I thought we, software engineers, are lacking podcasts discussing our journeys, challenges, quests, ... There are tons of blogs but very few podcasts. So here we are 🔥🔥🔥

### Ok, so what is this first episode about?

I am receiving Sebastiano Mandalà, the CTO of [Freejam](https://freejamgames.com/), an award-winning indie game studio based in Portsmouth, UK.

![freejam.png](https://cdn.hashnode.com/res/hashnode/image/upload/v1619082875562/x5N72uur6.png)

He is also the author of the C# ECS framework: [Svelto.ECS](https://github.com/sebas77/Svelto.ECS) 

![github.com_sebas77_Svelto.ECS(iPad Pro).png](https://cdn.hashnode.com/res/hashnode/image/upload/v1619083092783/OaW_LwAYu.png)

In this episode, we discuss his thoughts process and experience who brought him into ECS ([Entity Component System](https://en.wikipedia.org/wiki/Entity_component_system)). And then discuss the challenges and advantages of using ECS in game development. 

He also defends that ECS is not a pattern, an optimization tool, or either a framework. It is a paradigm that can be used in languages like C# or C++ which are multi-paradigms languages. 

### Listen here 👇

%[https://shows.acast.com/software-engineers/episodes/sebastiano-mandala]

👉 If you liked the episode, follow Sebastiano on Twitter: [https://twitter.com/sebify](https://twitter.com/sebify)😊 and if you want to check the latest game Sebastiano is working on follow:  [https://twitter.com/TechbloxGame](https://twitter.com/TechbloxGame).

### And subscribe to the podcast! Next episode on May 22nd.



